In some cases, cards may have an alternative version of card art available in addition: These images are 1024x1024 pixels for spells, and 2048x1024 pixels for all other cards. The card illustration (e.g., 01DE001-full.png) is the full card art, without stats or text or a card frame.The card render (e.g., 01DE001.png) is an image of the full card including its stats and text and frame, in the relevant locale.Some of these fields contain lists of values and while these lists are not ordered the position in the list should remain consistent with the paired field (i.e., the first element in the keywords field will be paired with the first element in they keywordsRef field).Įach card in the full set bundle has at least two image files: The keywords field will return localized values, while the keywordsRef field will return reference values that remains consistent across every locale. As an example, the keywords field is paired with a keywordsRef field. "flavorText": "“Papa, tell the one about Braum and his door!”\n\"Or when his fall split a mountain in two!\"\n\"Oh! Whattabout when he saved the tavern from the rampaging yeti?!\"",įields are often paired with a reference field, similar to those in the global.json in the core bundle. "levelupDescriptionRaw": "I've survived 10 total damage.", "levelupDescription": "I've survived 10 total damage.", For each card, information is provided on the card's assets, associated cards, attack, health, cost, description, flavor text, name, code, keywords, rarity, type, and subtype. The set.json file contains data related to cards in the specific set. The metadata.json file contains data related to the locale and version of the bundle. └── 01DE001-alt-full.png (not included in lite bundles) ├── 01DE001-full.png (not included in lite bundles) The core bundle once extracted will have the following structure: core-/ Core bundles are available over the internet at the following urls: This includes information like factions, icons, queues, rules, etc. The core bundles contain foundational assets and data that are shared across cards in all sets. Legends of Runeterra static data is split into two bundles core bundles and set bundles. Assets and data are made available over the internet in the format described below, and are updated in tandem with game releases so the community can update their products with the latest and greatest data. Legends of Runeterra Data Dragon (not to be confused with League of Legends Data Dragon) is the name of the static data product that will host both game assets and data for community use in media or product development. Send us an app note if you run into issues that the community couldn't help you with. We hold office hours every other Friday where members of the Discord can ask questions related to developer tools or their projects. When you ask questions in the Discord you'll likely get more people helping you and your question will help others that joined after you. The Developer Discord is full of super talented and passionate developers that often run into the same issues you have. We suggest following our Twitter and checking our blog to receive updates and joining the Developer Discord for help from the community. Only after developers have read the policies and registered their product on the Developer Portal, are they granted a limited license to use Riot Games' intellectual property (IP) outlined in the Legal Jibber Jabber.Īfter you've read the policies and registered your product, it's smooth sailing from there. Getting Startedīefore starting on a product for Legends of Runeterra, there are two requirements every developer must complete: It is designed to help you begin exploring and developing your own tools and products for Legends of Runeterra. This document will provide you with a basic understanding of the Legends of Runeterra developer resources.
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